I was introduced to this game a few months back by a good friend. After playing it a lot, here is my Sentinels Of The Multiverse Review. The game is produced by Greater Than Games, LLC.
Sentinels Of The Multiverse – By Greater Than Games, LLC
- Ages – 13+
- Players – 2-5
- Playtime – Medium, 30-60 minutes
- Card Play
- Cooperative Play
- Resource Management
How To Play
In this game the players team up to take on a Villain in a chosen environment. Each player has their own deck of cards that they use as well as there being a Villain and Environment deck. Once you have all selected your heroes, villain, and environment play begins!
The Villains! There are 4 villains that come with the basic game: Baron Blade, Omnitron, Grand Warlord Voss and Citizen Dawn. Each one has there own complexity level from 1 (easier) to 3 (harder). Blade and Omnitron are both 1’s while Voss and Dawn are both 3’s.
The Heroes! The game comes with ten heroes to select from also using the same complexity levels. The 1’s are: The Wraith, Tempest, Ra, Legacy and Haka. The 2’s are: Visionary, Tachyon, Fanatic and Bunker. The sole 3 is Absolute Zero.
Each Hero brings a different spin as to what they can do to help the team. For instance if you are all about dealing damage to your enemies, then Ra is a great choice. If you like being the tank for the group Legacy can play that role very well. There are Heroes that manage the decks and ones that bring all kinds of utilities as well as those that can heal. With all of these varying aspects you will have a lot of fun figuring out what works best for you and your family or friends.
The Environments! You can chose from 4 different environments in which you battle your chosen Villain. These include:
- Insula Primalis – A prehistoric and volcanic island!
- Wagner Mars Base – Journey to the Red Planet!
- Ruins of Atlantis – Explore the ancient ruins of Atlantis!
- Megalopolis – Of course there is always a city to defend!
Overall Game Play – Once you have your Heroes, Villain and Environment picked out you are ready to play the game. Play begins with the Villain, then the Heroes (clockwise around the table) and ends with the Environment’s turn.
Villain’s Turn – When the Villain’s turn starts, the first thing you do is follow any instructions that are “Start of Turn” items. Then you draw a villain card into play and follow any pertinent directions. Then follow any instructions that are “End of Turn” items. Once you have completed these steps you move onto the player or hero turns.
Hero Turn – The Hero turn is broken down into 3 phases: Play a Card, Use a Power and Draw a Card. Each of these stages are optional for the player and if you chose not to play a card or use a power, you can then draw an extra card.
Environment Turn – The Environment’s turn is similar to that of the Villain’s. You start it’s turn by doing any “Start of Turn” items, play a card and then finish with any “End of Turn” items.
Winning And Losing – Game play continues from round to round following the turn order until either the Heroes defeat the Villain or they succumb to them and the Environment.
The Heroes and Villains all have hit points that are tracked throughout the game. You are given tokens to help track the hit points as well as other conditions that may pop up throughout the game. Be careful though, as the Villains can have other conditions that allow them to win versus just depleting all of the Heroes HP’s. For the Heroes though, once they have taken all of the Villains HP’s the game is won!
For my family and I this game being a cooperative one is nice. Instead of working against each other to win, we can work as a team towards a common goal. While we enjoy competitions, sometimes it is nice to not have to worry about someone’s feeling getting hurt because they lost.
Another very positive thing about the game is actually the box and its design. It comes with enough room to not only store the original game, but also caters to holding the expansion cards very well. It even comes with foam to help hold the cards in place. It also includes dividers for each Hero, Villain and Environment.
While the game is a bit more involved, it is not super complex. The first time I played with my friend and his son, I was able to pick up fairly quickly how things worked. It takes a little getting used to, but once you got the idea it rolls pretty nicely. I do suggest that you have one person that controls the flow of the game as I thought that has helped us keep the rhythm quite nicely.
One other thing that I really thought was pretty cool is that if one of the Heroes is defeated that does not mean they are out of the game. When this happens the player flips his Hero card over and can only use one of the abilities on the back of the card versus getting to use his or her deck. While it is limiting, this option allows a player to continue to help with each turn.
The last thing that I want to mention is the flexibility that the game brings to the table. With being able to choose between the various Heroes, Villains and Environments, no two games should be the same. Even if you choose the same groupings, the decks of cards and the order they are played in will mix it up enough to give a different feel each time.
One challenge that I have seen with the game is when the decks are stacked against you, it can just be about impossible to win. We recently played a game against one of the harder Villains, Citizen Dawn, and no matter what we did it was just a losing effort. It was just one of those perfect storms where whatever could go wrong did.
Even with all of the tokens that the game provides, in our very first play I realized I had to make up a few more. With so much going on in the game I did not want to rely on memory as to what the effect was so I made up a bunch of little paper slips along the same size as the condition tokens that come with the game.
Lastly there is a lot to manage throughout the game so you do have to be careful to not skip important things. Making sure you adhere to the turn order is very important and it is pretty easy to slip up with that as you go. This is also another reason why I suggest to use one person to be the game guide to help things go more smoothly.
I think that this game has been a great addition for our collection and I have enjoyed it every time that I have played it, even the time when everything went wrong. It certainly caters to those of us that like the Super Hero genre and does a good job of making you feel like a Hero.
If you enjoy Super Heroes versus Villains, then this game is right up your alley. They have Heroes of all kinds available to choose from, so there are good chances that there is one that is up your alley. Also with the various combinations of not only Hero groups but Villains and Environments, you should be able to find a way to play that you will enjoy.
I would definitely recommend this game based off of the experience of not only myself but on the advice of a good friend of mine. I would caution, that I think the game is a little more advanced so if you just a casual gamer it might just be a bit too much. However with that in mind my almost 8 year old son loves to play the game and is picking it up with experience.
If you think that you would like to purchase the game for your family’s collection, you can grab Sentinels of The Multiverse Enhanced Card Game (2nd Edition) at Amazon and help support this site. You can also find the various expansions for the game there as well and I will be looking into doing reviews of them down road.
If you do have any questions about the game or how it plays, please do not hesitate to leave them down below in the comment section. I will be more than happy to help answer anything that you want to know. You can also find out more about the game at their website (which does include a forum for rules / card clarifications) at Sentinels Of The Multiverse.
James W D