Today we will be looking at two of the fun games teens enjoy, the game of Risk & Clue. Both games have subtle complexities that involve a little more thinking then your basic board games.
Risk by Hasbro & Winning Moves
- Age Range – 10+
- Number of Players – 2 – 6* (newer version maxes at 5)
- Time of Play – Medium to Long
- Dice Rolling
- Card Play (minimal)
- Risk & Reward (No pun intended)
- Piece Movement
- Capture or Eliminate
Riskis a game of World Conquest! The goal of the game is literally that, to eliminate all other players to conquer the world. Are you smart enough and brave enough to succeed?
Game play starts with the dividing of the lands. Players generally take turns claiming territories one at a time. After all the territories are claimed, you may then continue to place your starting units in territories you own. Once all starting pieces are placed regular turns begin.
Each turn a player collects their reinforcements as determined by a couple different factors. You collect a base amount of units, which can be increased by owning an entire continent, or by playing cards you have earned. Units can be placed in a territory or territories that you own.
You may then attack a territory adjacent any of your territories. The dice hit the table and the fight is until one side is eliminated. If the attacker wins, they claim the territory and can then attack again with the same or different troops. If you were victorious in conquering a territory you earn a card to your hand.
Cards can be played when you meet certain conditions. Playing these cards at the beginning of your turn will generate bonus units for your reinforcements.
Play Continues around the table until only one player is left standing. That player is then crowned as the Conqueror of the World!
Risk is a very good game to really start to learn how to play with a strategy. Thinking ahead and weighing out your risks for your rewards is an integral component of game play.
The dice in this game are the great equalizer. Even an under defended territory can stand strong against an overwhelming force. Plus, for me at least, I always enjoy just rolling the dice.
There is a lot of piece movement in the game of Risk and the tides will flow back and forth. What was once yours will be gone, will you fight to reclaim it or attack in another direction?
As with a lot of war games, Risk can easily be modified and house rules implemented. If you like to customize your games, this game will give you a good foundation. If you play with house rules when you play, please share them down below in the comments!
The biggest challenge to Risk as it stands now is that the new version of the game is different. In researching the game online I found a significant amount reviews that stated that the new version does not compare as well to the old version. If you have never played Risk before, this will not be as much of a concern for you.
Risk can be frustrating at times due to the dice rolling structure. An overwhelming army can get stifled by just a few units with a bit of luck. To some this deters from the strategic elements of the game.
I have fond memories of the game of Risk & still have my old version of it. If you were looking to buy this game I would recommend the old version if you have played it before. From personal experience, when a game is changed it is just not the same anymore. Thankfully in today’s world there are options for getting the old or new just as easy. For example, here is a reproduction version of old school Risk by Winning Moves.
Clue by Winning Moves
- Age Range – 8+
- Number of Players 3 – 6
- Time of Play – Medium (30-60 minutes)
- Die Rolling
- Card Play
- Piece Movement
Clueis your classic murder mystery game! Can you out wit your opponents and figure out who the murderer is before they do?
Clue starts by selecting one card from each type (Person, Room, & Weapon) and hiding them in the folder provided. These cards represent who the murder is and where & how they carried out the act. The first person to figure out what the three cards are wins!
Play begins by moving your pieces around the board and trying to get into a room. Once inside a room you can try to figure out the mystery. You can suggest that one person and with what weapon committed the murder in that room. Then the other players have to prove you wrong if they can by secretly showing you a card from their hand that is one of the three.
As you play through the game you will go through a process of elimination to figure out what 3 cards were selected. Once you have enough clues, you can try to win the game by naming the 3 hidden cards. That player alone looks at the hidden cards and if they are correct they win the game. Otherwise they replace the cards back into the holder and are eliminated from the game.
This game has spanned generations and is still going strong with the young minds of today. It is also easily balanced so that both the young and old mind can win the game.
Personally I also like the educational benefits of this game. It teaches the mind to pay attention to all the clues, both the ones you can see directly and the ones that you can deduce from play. It gets the gears going and provides a valuable way of thinking.
The first challenge of Clue is that is does need three players minimum. I remember quite clearly as a kid that I always wanted to play Clue when there was only one other person.
It can be a little challenging for the younger players to learn the game. Make sure to let first time players know that its ok to ask questions about the game as it goes until they get the hang of it.
Lastly, movement through the hallways can be a little frustrating at times. Only rolling one die six leaves open the possibility of a couple low rolls in a row. This can make it challenging to get to certain rooms, along with being summoned to a room on another players turn.
This was a great game throughout my life and one that I am now sharing with my kids. I would highly recommend that this game be a part of your family’s collection.
When I play with the kids I find it fun to get into my character a little bit. The last time we played I was Professor Plum, so I talked with a deep voice and pretended to be him. This added another layer of fun to the game as the kids then got in character as well.
Riskand Clueare fun games teens will be able to have fun with. They have enough meat on the bone without going overboard and being too complicated. These games transcend age groups very well and both will make valuable assets to your collection.
If you have any questions about the games please ask in the comments below and I will do my best to answer you. Also if you have anything that you can share about the games or your experience with them please do!
For your convenience I have included links to Amazon if you would like to go purchase the games & help support this site. I will advise that like many newer versions of board games, it may not be the same quality as it was back in the day.